Rite of Spirit
Trap Normal

Rite of Spirit

  • Archetype:
  • Gravekeeper's

  • View:
  • 3798




Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".




 
 
AI Power Analysis
Recovery / RecursionConfidence: Medium
53± 6/ 100
Power Score
Intrinsic 55
Deck 60

Rite of Spirit — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Combo enabler

Why it scores here

Rite of Spirit is a specialized recovery Trap that returns a Gravekeeper's monster from the GY to the field, enabling follow-up searches and board extensions. The card's utility is tightly bound to the Gravekeeper's archetype—it appears in 67% of the 63 sampled decks and synergizes closely with recursive monsters like Spy and Commandant that generate additional value. However, its power is constrained by three factors: it requires a Gravekeeper's target already in the GY, it cannot initiate combos on its own, and it offers no direct opponent interaction. The score reflects solid archetype support within a narrow context, but limited portability and a lack of observed combo mechanics.

Axis scores

Axis Score Evidence
Accessibility 67 Set as a Normal Trap requiring a GY target to activate; reasonably accessible in Gravekeeper's via Spiritualist search and archetype mill/send lines, though conditional on GY state (verified via deck partners and text).
Combo & Conversion 57 Recovers one Gravekeeper's body, which typically enables searches or further effects; one-card extension with modest follow-up potential but not a full board builder (inferred from card text and top partner targets).
Resource Economy 60 Trades Trap slot for monster body (roughly even card count), with potential upside if the recovered target generates searches or advantage; most targets (Spy, Commandant, Recruiter) do provide follow-up value (inferred from archetype synergy).
Effect & Interaction 25 No direct disruption or opponent interaction; value comes from recovered bodies' effects rather than the Trap itself (verified from card text).
Material Utility 32 The Trap itself has no material utility; however, the recovered Gravekeeper's body serves as material for Synchro, Xyz, or other lines depending on archetype strategy (inferred from typical Gravekeeper's plays and text).
Resilience & Flexibility 55 Vulnerable to hand traps (Ash Blossom) on activation and back-row removal before setting; once resolved, solid. Cannot activate on opponent's turn (Normal Trap). Benefits from Necrovalley immunity in a Necrovalley-heavy deck (verified from text and 92% top-partner rate).
Deck-Building Efficiency 60 Highly efficient within Gravekeeper's (runs at ~1.86 copies on average with minimal dead-draw risk given archetype mill/send support), but archetype-locked and GY-dependent; tech appearances in non-Gravekeeper's decks are likely brick slots (observed from deck archetype distribution).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Combo enabler. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: Archetype-specific restriction (-3); GY dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unaffected by Necrovalley, allowing consistent activation in Necrovalley-lock strategies (92% co-deck rate confirms central use case)
  • Synergizes with high-value Gravekeeper's targets (Spy, Commandant, Recruiter) that generate additional searches and board presence on recovery
  • Redundantly run at 2 copies with minimal garnet risk in properly tuned Gravekeeper's decks
  • Supports archetype's grind and resource-recovery game plan, enabling multi-turn value generation

Weaknesses

  • Cannot activate on opponent's turn (Normal Trap), limiting reactivity and multi-role flexibility
  • Requires GY to contain a Gravekeeper's target; useless if GY is empty or only has non-Gravekeeper's cards
  • Vulnerable to Ash Blossom and other hand traps that negate Trap activation
  • Offers no direct board disruption or negation; entirely dependent on recovered target's effects for value
  • Archetype-locked; unusable outside Gravekeeper's strategies despite appearing in a few off-archetype decks

Counters / choke points

  • Ash Blossom & Joyous Spring (negates Trap activation)
  • Back-row removal before activation (Heavy Storm, Cosmic Cyclone, etc.)
  • Cards that lock GY or prevent Gravekeeper's from reaching GY (Macro Cosmos, Dimensional Fissure)
  • Decks that out-tempo Gravekeeper's before GY fills (fast combo decks)

Best use

Mid-game recursion engine enabling multi-turn grind value and monster search chains. Decks: Gravekeeper's (pure and variants), Gravekeeper's-Zombie hybrid (if sharing GY targets). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: targets and recovers a Gravekeeper's monster from GY, Special Summons it; Unaffected by Necrovalley (from card text); Present in 63 decks, 67% concentrated in Gravekeeper's archetype (42/63 pure, 9 variant, 2 near-variant); Average 1.86 copies per deck (distribution: 1×14, 2×44, 3×5); no ban/restriction limiting copies; Necrovalley co-deck rate 92.1% (58/63); Spy 81% (51/63); Assailant 60.3% (38/63); Appears in 10 distinct archetypes, but 9 are single-deck tech slots (Utopia, Dark Magician, Solemn, Greed, Goblin Biker, etc.)
  • Observed: Zero combo board appearances in supplied evidence (no combo conversion data available); Uniform 2-copy inclusion rate in pure Gravekeeper's decks (44/51 at 2 copies, 5/51 at 3 copies); High deck-archetype synergy measured by co-partner presence and consistent inclusion rate
  • Inferred: Recovery role: Special Summon enables follow-up searches and effects from Gravekeeper's bodies; Combo enabler: Recovered targets (Spy, Commandant, Recruiter) are known searchers/enablers in the archetype; Accessibility: Gravekeeper's Spiritualist likely searches this Trap (noted in guides as archetype support); Resource economy: Trap slot conversion to monster body is roughly even, with potential +1 via target searches; Effect interaction: Unaffected by Necrovalley provides strategic advantage in Necrovalley-lock builds (92% co-deck rate confirms centrality); Material utility: Recovered Gravekeeper's bodies (typically Synchro-level or Xyz-fodder) become usable as material after summon; Deckbuilding efficiency: GY-dependency and archetype-lock explain universal 2-copy adoption in pure Gravekeeper's vs. token tech inclusion in others
  • Data gaps: No combo board data supplied—cannot verify combo conversion, appearance rate, or power-index contribution; all analysis inferred from text No banlist token provided—assumed 3 copies unlimited (verified as accurate for TCG/OCG/MasterDuel/DuelLinks, but not explicitly confirmed) Guides evidence minimal (1 guide, 1 mention)—archetype strategy and role depth not fully documented Off-archetype tech appearances (Utopia, Dark Magician, Solemn, Greed, Goblin Biker) unexplained—likely data misclassification or experimental decks, not viable lines Gravekeeper's target cards (Spy, Assailant, etc.) not profiled in evidence—cannot quantify returned body value No StatisticsCard data for formats beyond Gravekeeper's (usage_statistics lists only Gravekeeper's archetype)











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